Welcome to the official Combat Operations site

A little bit about combat operations...

What is Combat Operations?

Combat Operations is a modern day 3D 1st/ 3rd person shooter game based on the windows game counter-strike. When I saw there was no version for Mac i decided to make one and give mac users a chance to play a great game

What is the aim of Combat Operations?

To create a fun online multiplayer game with lots of maps, weapons and lots of quality play involved for mac computers. And after would go on to cross-platforming it and selling the game for a small profit

What engine is Combat Operations using?

Combat operations will have lots of demo versions available to members only for testing for bugs and suggestions. the first demo will be using the dim3 engine just to show the weapons and a little bit what it will be like, after that demo has been fully checked i will release it publicly for everyone to use. The second demo version will be using the Torque Game Engine from garagegames.com. Future demo versions will be using the TGE and the final product that will be cross-platformed and sold will be using the TGE too.

Why the Torque Game Engine?

I am using the TGE mainly because of it's value, at $100 its incredibly good value and it has so much packed into the engine with lots of small engines clubbing together to make the TGE. I was using the dim3 engine but i found it very limitive to what you could do but a appreciate greatly the engine. as it's a 1person project im very impressed by the engine. anyway getting back on topic, the TGE supports so much for its price. Torque has all the following qualities

TORQUE SCRIPT
• C++ like syntax
• Local and Remote Debugging
• Integrated Script Compiler
• Intermediate tokenized object format
• On-demand compilation
• Large complement of functions including math, object manipulation, fileIO, TCP/IP, etc.

TOOLS
• Complete source code for all built-in tools
• Integrated World Editor, GUI Editor, Terrain Editor, Terrain Generator
• Mesh exporters for Maya, 3D Studio Max, LightWave, Blender, GameSpace, MilkShape and more
• Interior exporters for Cartography Shop and almost any .map-compatible brush editors!

WORLD EDITOR
• Integrated WYSIWYG world builder
• Construct, place, size, scale and rotate objects
• Edit object properties
• Control lighting
• Built-in terrain editor

GUI EDITOR
• Integrated WYSIWYG GUI editor
• Write custom controls
• Extensive font support

NETWORKING
• Award-winning client/server architecture
• Uses UDP and TCP
• Packet stream manager
• Object ghost manager with partial object updates
• Uses optimal Notified Delivery Protocol

RENDERING ENGINE
• Multi-pass texturing
• Layered volumetric fog
• Decals
• Environment mapping
• Vertex and multi-pass lighting

TERRAIN ENGINE
• Continuous, seamless, LOD mesh generation (using screen error metrics)
• Aggregated tile mip-mapping
• Light mapped for hill and building shadows
• Dynamically generated blend tiles
• Altitude based fog banks

INTERIOR/BUILDING ENGINE
• Portal based interiors
• Seamless integration with the terrain engine
• Detail brushes
• Animated lightmaps

MESH ENGINE
• Animation: multi-bone skeletons, mesh, texture bitmap, texture coordinates and visibility
• Mesh vertex deformation animation
• Real-time animation blending for dynamic, flexible character actions
• Scripting interface to multi-sequence animation manager
• Projected object shadows (clipped against the environment)
• Level of detail support

WATER ENGINE
• Continuous, seamless, LOD mesh generation (using screen error metrics) for large bodies of water
• Dynamic waves
• Integration with terrain and interior engines

PARTICLE ENGINE
• Integrated with scripting engine
• Sophisticated particle generators which can emit multiple particle types at once
• Precipitation effects system for realistic dynamic weather effects

SOUND

• Multi-channel prioritized SFX manager
• 3D sound support; panning, volume, doppler, cones
• OpenAL

Who is building the project?

Project leader : Willman256 (me)
Beta testers : Teh1ghool
Modeller and texturer : KingAlfonso
Initial project idea (maCS) : coolchrisdj

If you think you could help with this project please feel free to email me (help@willweb.co.uk) or leave a message at the CO forum

A little about me...

Nickname : Willman256
Real name : Will Andrew
Locations : England uk, near oxford
Age : 14
Date of birth : 22/11/1991
School : AGS
Computer specs : Powermac G4
1024mb RAM
2x450mhz Processor
16 mbvram video card
OS : Tiger 10.3.4

  © Copyright Willweb - Annihilation Point - Combat Operations - 2005